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Author Topic: Arsiondose and Seledian  (Read 194 times)

Snaquaza

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Re: Arsiondose and Seledian
« Reply #15 on: December 07, 2013, 11:54:57 pm »
-.-' yea there were 10 - 2 + 4 = 12 = Max
Hi

cofagragus

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Re: Arsiondose and Seledian
« Reply #16 on: December 08, 2013, 12:04:11 am »
Then isnt it your fault that you miscounted, and if Scythclopshu was accepted back wouldnt it have exceeded the slots anyway? Ugh it doesnt make sense why we only have 12 steel slots, I dont have any other type I can use! I dont want to have it Flying, Flying/Bug is bland!!! Ok its Bug/Psychic since its from space :/
"Theres no way of changing your  fate, unless of course you're Arceus, now thats a completely different story..."
- Arceus, wait, no, GLaDOS

Dragons

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Re: Arsiondose and Seledian
« Reply #17 on: December 08, 2013, 12:11:38 am »
Ah now its Psychic type! Wtf...

An ability that changes punching moves' efficiency...

Positive I hope it fares well in-game though though Im not fans of high BST Bugs.
Oh lol, I forgot to take that knife out of the side of my stomach...

 

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