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Author Topic: Tervari  (Read 160 times)

Snaquaza

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Tervari
« on: August 02, 2013, 07:08:16 pm »
Progress on Tervari Tiers here
Hi

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Naminé

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Re: Tervari
« Reply #1 on: August 02, 2013, 08:06:31 pm »
So we say our tiers?

Snaquaza

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Re: Tervari
« Reply #2 on: August 02, 2013, 08:26:12 pm »
do you understand 'Programming Zone'?
Hi

Naminé

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Re: Tervari
« Reply #3 on: August 02, 2013, 09:19:14 pm »
Don't think so lol

Zyphirex

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Re: Tervari
« Reply #4 on: August 03, 2013, 10:29:26 am »
I'll look into client teambuilder stuff I guess.

Snaquaza

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Re: Tervari
« Reply #5 on: August 04, 2013, 01:19:52 am »
Done:

Pokemon:
Waldince
Vareat
Oceagon
Gazceit
Witcheance
Hydramo
Magickorn
Armogeist
Komolten
Aguilari
Manjitsu
Ninjantis
Rapagram
Hierbado
Viterb

Moves:
Fire Rocket
Root Bomb
(forgot some)
Hi

sadold plz

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Re: Tervari
« Reply #6 on: August 04, 2013, 01:36:17 am »
Oh moves finished:
Wave Crash
Ghost Grasp
Short Circuit
Defensive Play
Heavy Spin
Wildfire
Chain Lightning
Flame and Fire Rocket
Fire-type and Bug-type Charge Beam (forgot names)
Psycho Spin
Psycho Punch
TypeSwapRoom

Snaquaza

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Re: Tervari
« Reply #7 on: August 04, 2013, 03:22:22 am »
srry no, this has nothing to do with this, almost none of them is programmed
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Snaquaza

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Re: Tervari
« Reply #8 on: August 04, 2013, 04:27:19 am »
ehm please this isn't the place for it
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Zyphirex

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Re: Tervari
« Reply #9 on: August 04, 2013, 08:20:09 am »
Well, I finished updating the stuff. @.@ For the record, the following files were updated:
config/commands.js

data/formats-data.js
data/formats.js
data/learnsets.js
data/moves.js
data/pokedex.js
data/scripts.js

gennext/README.md
gennext/abilities.js
gennext/scripts.js
gennext/statuses.js

README.md
app.js
battle-engine.js
command-parser.js
commands.js
crashlogger.js
rooms.js
simulator.js
tools.js
users.js

If anything is wrong with the files, it's pretty easy to revert to an older version. Everything is backed-up.

Tasks that remain relating to the updates:
Copying the move scripts that were removed from data/moves.js into their proper place in mods/tervari/moves.js
Cleaning up mods/tervari in general
Moving and cleaning up code to make it easier to update in the future
Checking for and fixing any bugs that may have arised due to the updates

Zyphirex

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Re: Tervari
« Reply #10 on: August 04, 2013, 08:10:59 pm »
All visible bugs in the update have been fixed, moving on to moving moves. XD

Sojano

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Re: Tervari
« Reply #11 on: August 05, 2013, 05:09:30 am »
I added the learnsets for all of the accepted psychic types.

Zyphirex

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Re: Tervari
« Reply #12 on: August 05, 2013, 05:14:45 am »
I cleaned up a bunch of files in the tervari folder and added the cosmica line and some moves.
Warning: Distortion is really messed up and should not be used. Also, some moves and the ability for the cosmica line have not been added.

sadold plz

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Re: Tervari
« Reply #13 on: August 05, 2013, 06:09:20 am »
Good progress.

sadold plz

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Re: Tervari
« Reply #14 on: August 10, 2013, 08:24:59 am »
Ok so I need to know how to add in accepted moves/Pokemon into the server; first off I need to know how to physically program them. Second I need to know how to put them onto the server without messing anything up. I want to be a big help, so I thought I can help get stuff along quicker. All I need is to know how to make them, then I will be a big help.

 

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