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Author Topic: Sandy Days in No Haxmons  (Read 68 times)

Naminé

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Sandy Days in No Haxmons
« on: August 15, 2013, 07:44:20 pm »
This team needs heavy adjustements!!!
I changed everything snaq said but still keep rating it!

Sableye (M) @ Leftovers
Trait: Prankster
Shiny: Yes
EVs: 252 HP / 4 Def / 252 SDef
Calm Nature
- Recover
- Taunt
- Will-o-Wisp
- Night Shade

Hippowdon (F) @ Leftovers
Trait: Sand Stream
Shiny: Yes
EVs: 252 HP / 4 Def / 252 SDef
Careful Nature
- Earthquake
- Slack Off
- Stealth Rock
- Whirlwind

Skarmory @ Leftovers
Trait: Sturdy
EVs: 252 HP / 232 Def / 24 Spd
Impish Nature
- Spikes
- Roost
- Brave Bird
- Whirlwind

Heatran @ Leftovers
Trait: Flash Fire
Shiny: Yes
EVs: 252 HP / 4 SAtk / 252 SDef
Calm Nature
- Magma Storm
- Roar
- Substitute
- Earth Power

Tentacruel (F) @ Black Sludge
Trait: Liquid Ooze
EVs: 4 HP / 252 SAtk / 252 SDef
Calm Nature
- Rapid Spin
- Toxic Spikes
- Hydro Pump
- Giga Drain

Shaymin-Sky @ Leftovers
Trait: Serene Grace
EVs: 252 SAtk / 4 SDef / 252 Spd
Modest Nature
- Seed Flare
- Earth Power
- Air Slash
- GrassWhistle
« Last Edit: August 16, 2013, 11:22:28 am by Naminé »

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Snaquaza

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Re: Sandy Days in No Haxmons
« Reply #1 on: August 15, 2013, 08:11:18 pm »
Please give some explenation what everything does

Anyways, this team is very weak to rain, especially Hydro Pump + Blizzard, for that I advise to advise Magnezone with

Tentacruel
@Black Sludge
Trait: Liquid Ooze
Nature: Calm
EV's: 252 SPD / 252 SPA / 4 HP
- Rapid Spin
- Toxic Spikes
- Hydro Pump / Blizzard
- Giga Drain

This set helps the defensive nature of your team by Spinning away troublesome hazards, as well as setting up his own Toxic Spikes for more hazard shenanigans. Hydro Pump can be used for STAB, but as your team is naturally good against Fire (offensively), Rock types, you can also use Blizzard to defeat Dragons, although you might get a bit weaker to Steel Types then it normally would be, but Heatran can take care of the most. Giga Drain is used to easily beat Water Types. Now about its defensive typing. This Pokemon eliminates your BIG water + ice coverage problem, by resisting both and having massive Special Bulk with these EV's and Nature. It gives you a special wall to help Hippowdon and Skarmory walling things, which helps as Amoonguss is more a pivot than a strong special wall. This typing helps you obtain resists to Water / Fighting / Fire / Bug / Steel / Poison / Ice, which are quite a lot, Fire helps Skarmory, Water and Ice weaknesses are covered and you have an always useful check to Scizor besides Skarmory and at last it gives you a check to Tornadus (especially with Blizzard) as all of your other mons are beaten by it. It should replace Magnezone as Magnezone doesn't seem to be fitted on this team because of its niche to trap Steel Types, but more because it has Zap Cannon, which is a good move, but for a more defensive team Toxic is better. You don't seem to have all too big problems with Steel types as long as you have Heatran alive, which can beat most, which brings better options to your team.

Secondary, as this team is defensive and uses a ton of hazards, you might want a spinblocker, I think it might be neat to use Sableye, I advise to replace Tyranitar, as you already have a sand setter

Sableye
@Leftovers
Trait: Prankster
Nature: Calm
EV's: 252 HP / 4 DEF / 252 SPD
- Recover
- Taunt
- Will-o-Wisp
- Seismic Toss / Night Shade

This set is rather simple and can help your stally team, the biggest attraction of it is the fact that Physical Sweepers can almost impossible start sweeping when Sableye is still alive, that probably calls teh question, how? Well it is in its ability, as Sableye isn't fast or anything, but Prankster gives it a +1 Priority WoW, which halves the power of any Physical sweeper, after which almost all Physical Pokemon have a hard time beating it, especially without Crits, Defense Drops or Attack Boosts, as it can just Recover all damage of, which makes it an incredible Pokemon for No Haxmons stall. Taunt is preventing set up, recovery, phasing, hazard setting and all other kinds of Status moves which is cool as you can stop lots of defensive mons, especially Skarmory which is easily worn down by this but is troublesome to remove for this team. As well as protecting against virtually all Defensive Pokemon. Now qua typing, it brings you an immunity to normal to absorb Rapid Spin, which would otherwise spin away all of your hazards, of which you have much. An immunity to fighting is always handy and allows it to check Gengar's with WoW, Taunt and Recover and especially Choice Locked fighting moves. It even has an immunity to Psychic which is always good although Psychic moves are lesser used. It's resist is Poison, which isn't good at all as Poison moves are almost unused, but luckily it has NO weaknesses to make up for it, which makes it harder to kill tahn you would expect. Now why Tyranitar should be replaced, although Tyranitar is a good Pokemon that gets several buffs in No Haxmons, I'd replace it as it is best on offensive teams, but on this team you got an offensive and slow pokemon that doesn't do much for the rest of your team and you already have a sand setter and it can be removed WAY easier than Hippowdon.

Last major change I would make is replacing Amoonguss with Shaymin Sky, it is just better, way more speed, way more power, bit less bulk

Shaymin Sky
@(Whatever item you want)
Trait: Serene Grace
Nature: Modest
EV's: 4 HP / 252 SPA / 252 SPE
- Seed Flare
- Earth Power
- Air Slash
- GrassWhistle

This is very simple, ShayminS hits harder, is faster and only a bit less bulky. This should work out way better and gives you a strong Pokemon which eliminates the last standing Pokemon from to opposite team.

Roar might be a good idea on Heatran instead of Toxic as you got Toxic Spikes and because of your hazards you can still wear things down
« Last Edit: August 16, 2013, 11:17:04 am by Snaquaza »
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