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Author Topic: 16 Player Pokemon Mafia: Tervari Style  (Read 200 times)

Snaquaza

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16 Player Pokemon Mafia: Tervari Style
« on: September 06, 2013, 11:55:37 pm »
Hello to a new try to get a balanced Mafia! This one is a Pokemon one and has some pretty unique features that I would like to work out well.

In the game are four teams of four players; every team consists of 3 pokemon and 1 trainer. They have different roles, but that comes later. All teams know of eachother who they are and must try to participate with eachother and other people can join other people to help with their strategy and abandon their own team, however, you always stay connected with your old team as you know if the others are town.

Next special thing is that there is no regular system, because of which it is hard to call it real mafia, but I didn’t know any other term for it. First, you have the day period in which you can talk as much as you want, actually it even has to be out of the thread as this is OC, only the Trainers can talk in the thread.

Who the trainers are is revealed at the start of the game, they know who their Pokemon are and the Pokemon know who their trainers are, Trainers CAN’T be lynched.

Trainers decide once they start ‘battling’, battling starts when all 4 trainers said that the battle period had to start by posting BATTLE. Then all Pokemon have to send me a PM in 24 hours who they want to hit and with which move.

All Pokemon are made out of the same parts as in regular battles, they have Abilities, which can activate under circumstances and have 2 moves, of which they can use one at night. All have an item too that can assist them in their role.

The Pokemon deaths are calculated in an HP system, this means there can be multiple deads per battle period, but none too. How much HP someone has is not publicly revealed, but you can tell, even though you can easily lie about it. It is only revealed if someone dies.

How much HP someone lost is calculated like normal. With Stats and Typing, so that it can lose many different percentages of health per night, also multiple Pokemon can attack the same.

Another unique feature is that at the end of every night, the Pokemon Trainers send out 2 of their Pokemon, those are the only that can attack during the battle period, of course Switching has pros and cons too.

It is encouraged to do any possible discussion with your team in ultimate privacy as you don’t want anyone to join it, you can post (fake) logs and (fake) role pm’s, but you may NOT screenshot, if you see anyone spreading screenshot, please say it to Snaquaza.

Post IN if you want to be in, also once Night 0 stats, send a PM to snaquaza that you are active, otherwise he WILL sub you out, once again, this is OC which means you can talk 'bout it anywhere BUT the thread, if you do not obey the rules I will warn you/blacklist you/godkill you depending on how much it is

Have Fun

Playerlist:
Eagle4
Hollymon Returns
Zyphirex
Naminé
Eneomas
Shadow
ScreamingMilotic
anty208
« Last Edit: September 08, 2013, 06:10:38 pm by Snaquaza »
Hi

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Eagle4

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Re: 16 Player Pokemon Mafia: Tervari Style
« Reply #1 on: September 07, 2013, 02:23:21 am »
IN

edit: huehue 69 posts
« Last Edit: September 07, 2013, 11:56:45 am by Eagle4 »

Hollymon Returns

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Re: 16 Player Pokemon Mafia: Tervari Style
« Reply #2 on: September 07, 2013, 08:57:25 am »
in sounds good!

Zyphirex

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Re: 16 Player Pokemon Mafia: Tervari Style
« Reply #3 on: September 07, 2013, 08:58:13 am »
in

Naminé

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Re: 16 Player Pokemon Mafia: Tervari Style
« Reply #4 on: September 07, 2013, 11:31:37 am »
IN but it will probably be after mine.

Eneomas

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Re: 16 Player Pokemon Mafia: Tervari Style
« Reply #5 on: September 07, 2013, 08:15:47 pm »
I don't get the OC part, but i hope to learn about that,
INN
B&B
Hotel
Tavern

Snaq Edit: OC is basically that you aren't godkilled if you talk about the mafia outside the thread
« Last Edit: September 07, 2013, 10:32:24 pm by Snaquaza »
I never knew how smart I was,
until I realised how dumb most other people tend to be.
\(√-√)/

Shadow

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Re: 16 Player Pokemon Mafia: Tervari Style
« Reply #6 on: September 08, 2013, 12:34:13 am »
**IN** :D
I hate people I don't trust. They can die. People I trust are people I can talk to. Otherwise, go awaaaaaaaaaaay.

ScreamingMilotic

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Re: 16 Player Pokemon Mafia: Tervari Style
« Reply #7 on: September 08, 2013, 02:48:17 pm »
IN

happy now snaq?  :P
Sometimes i feel like my faith in humanity is more broken than humanity itself.

anty208

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Re: 16 Player Pokemon Mafia: Tervari Style
« Reply #8 on: September 08, 2013, 06:08:41 pm »
ok snaq, in
( ͡° ͜ʖ ͡°)

Meloetta

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Re: 16 Player Pokemon Mafia: Tervari Style
« Reply #9 on: September 08, 2013, 07:37:01 pm »
not in so dont count me in
« Last Edit: October 11, 2013, 07:55:12 pm by Meloetta »
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Snaquaza

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Re: 16 Player Pokemon Mafia: Tervari Style
« Reply #10 on: October 11, 2013, 07:54:08 pm »
BURP
Hi

cofagragus

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Re: 16 Player Pokemon Mafia: Tervari Style
« Reply #11 on: October 12, 2013, 04:46:37 am »
XD u not notice you said:
BURP
instead of BUMP
"Theres no way of changing your  fate, unless of course you're Arceus, now thats a completely different story..."
- Arceus, wait, no, GLaDOS

Snaquaza

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Re: 16 Player Pokemon Mafia: Tervari Style
« Reply #12 on: October 12, 2013, 10:30:14 am »
It was on purpose
Hi

cofagragus

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Re: 16 Player Pokemon Mafia: Tervari Style
« Reply #13 on: October 12, 2013, 04:44:11 pm »
Well I didnt know stahp getting soo angry at me ;-;
"Theres no way of changing your  fate, unless of course you're Arceus, now thats a completely different story..."
- Arceus, wait, no, GLaDOS

 

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