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Author Topic: [Standard] Real Mafia (Signups)  (Read 111 times)

Meloetta

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[Standard] Real Mafia (Signups)
« on: July 31, 2013, 12:58:08 pm »
Post 'in' to be in.
Host: Meloetta
Style: Standard Mafia
Players: 32, if not enough: 24
Country: America
Special happenings: None

Roles:
Code: [Select]
The [b]Baker[/b] - Role 1 - Sided with VILLAGE
Gives two pieces of bread each night.
If all bakers die, the town goes into famine.
During a famine, everyone will die in 1 days.
People will live a half a day longer for each piece of bread they have.

The [b]Bodyguard[/b] - Role 2 - Sided with VILLAGE
Can choose to guard one person at night.
If somebody tries to kill that person...
50% chance the bodyguard will kill the attacker.
50% chance the bodyguard will die in place of the target

The [b]Hunter[/b] - Role 3 - Sided with VILLAGE
Shoots one person if ever lynched

The [b]Sherriff[/b] - Role 4 - Sided with VILLAGE
Carries one gun that can be shot during the day.
Gun cannot be stolen.
Identity will be revealed when the gun is shot.

The [b]Town Drunk[/b] - Role 5 - Sided with VILLAGE
Makes one person drunk every night.
Hookers will fail to kiss.
Vigilantes will fail to kill.
Doctors will fail to protect.
Bodyguards will fail to guard.
Fool will fail to visit.
Cop will fail to investigate (if working alone).
Masons will fail to recruit (if working alone).
Cults will fail to recruit (if working alone).
Watchers will fail to watch (if working alone).
Trackers will fail to track (if working alone).
Mafias will fail to kill (if working alone).
Killers will not kill.
Framers will not frame.
Interceptors will not intercept.
Witch will not curse.
Yakuza will not convert.
Janitor will not clean up bodies.
Disguiser will not disguise.
Will not block fellow town drunks

The [b]Tracker[/b] - Role 6 - Sided with VILLAGE
Chooses one person to follow every night.
Will know who that person visited that night

The [b]Villager[/b] - Role 7, 8 and 9 - Sided with VILLAGE
Wins if all Mafias are dead

The [b]Oracle[/b] - Role 10 - Sided with VILLAGE
Chooses one person each night
When the oracle dies, the chosen person's role will be revealed to all

The [b]Leader[/b] - Role 11 - Sided with VILLAGE
If ever killed, votes will be anonymous for a day.

The [b]Turncoat[/b] - Role 12 - Sided with VILLAGE
If mafia tries to kill him/her, he/she will turn into a traitor.
Sided with the village.

The [b]****[/b] - Role 13 - Sided with MAFIA < just had to include the ****
Kisses one person every night.
Vigilantes will fail to kill.
Doctors will fail to protect.
Bodyguards will fail to guard.
Fool will fail to visit.
Cop will fail to investigate (if working alone).
Masons will fail to recruit (if working alone).
Cults will fail to recruit (if working alone).
Trackers will fail to track (if working alone).
Killers will not kill.
Bakers will not bake.

The [b]Lawyer[/b] - Role 14 - Sided with MAFIA
Can choose one mafia every night.
That mafia will appear innocent if investigated.

The [b]Mafia[/b] - Role 15, 16, 17, 22, 23 and 24 - Sided with MAFIA
Mafia decide to kill one person each night.
Wins if they outnumber villagers during the day

The [b]Voodoo Lady[/b] - Role 18 - Sided with MAFIA
Chooses one person each night.
Chooses one word each night.
The next day, if that person says the word, he/she will die.

The [b]Godfather[/b] - Role 19 - Sided with MAFIA
Appears innocent to cops.

The [b]Disguiser[/b] - Role 20 - Sided with MAFIA
Picks one person each night.
If the picked person dies during that night, the disguiser will steal that person's identity.
The disguiser can only disguise once per game.
Will always stay sided with MAFIA

The [b]Saboteur[/b] - Role 21 - Sided with MAFIA
Picks a person per night.
If that person has a gun, the gun is rigged.
A rigged gun will explode and kill the owner instead.

The [b]Guardian Angel[/b] - Role 25 - Sided with NOBODY
Picks a person per night.
The person cannot die, by any means.

The [b]Werewolves[/b] - Role 26, 27, 28 and 29 - Sided with WEREWOLVES
Each night, attempts to match players with roles.
If matches correctly at night, werewolf devours that player and becomes invulnerable to day kills and lynches for one day.
If role is guessed wrong, werewolf will be revealed to the town.
Wins if Werewolves outnumber all parties.

The [b]Zombies[/b] - Role 30, 31 and 32 - Sided with ZOMBIES
Chooses one person to infect each night.
That person gets an infection that converts them to a zombie exactly one day later.
Doctors can cure infections and kill zombies by visiting them.
Immune to drunks, hookers, conversions, can be killed.
Survivors will be infected but will not become zombies.
Wins if everyone is either infected or zombified.
Sided with the zombies.

Rules of smogon:
Code: [Select]
1. Whilst you are alive you can talk to anyone about the game. Once you are dead you cannot talk to anyone about the game, unless you are mafia and on the same team, in which case you may talk with members of your team only, and only for strategy purposes. Knowledge acquired after death cannot be transferred from a dead player to a living player.

2. Every user has a role PM. Role PMs may not be shown to other users on Night 0, but starting from Day 1 onwards they may be freely distributed. Screenshotting of all forms is banned. If anyone finds a person encouraging others to take screenshots or taking screenshots and showing other people, please be sure to report it.

3. You can paste things told to you by the host. You may fake logs. Do not take pasting of a host conversation as definite proof, these can be faked. If you want to fake a log, feel free to PM one of the hosts for assistance. Impersonation of a host or another user however, is banned at all points. Please do not attempt to impersonate in any way.

4. Each day will have a deadline of 48 hours. You may vote to lynch users during the day by posting "lynch USER" in bold, or "No lynch" if you don't want to lynch anyone (lynch votes will not count if they're not in the correct format!), and if you change your vote, you MUST edit the bolded text out of the old post if you post with a new vote. Once there is a majority as determined by the host, there will be a grace period of 3 hours, and if the majority is still in place after said grace period, the day will end. Please don't ask about when a majority is reached - once it's time for the day to end, it'll end (provided a host is there to update). The game will start on Night 0, but deaths can happen on Night 0 just like any other night.

4.5. If there's a tie, both users with the highest amount of votes will be lynched, but no lynch will take place the next day.

5. Each night will have a deadline of 48 hours. This gives you 48 hours to send your night action. Please state what you are doing in the PM title, it makes it MUCH easier to handle. Remember that PMs are to be sent to Fishin AND Serenity.

5.5. If you're not going to do anything at night, send a PM titled "Night X - idling". This makes keeping track of things easier and informs me that you're still playing the game.

6. Priorities have been decided beforehand and will not be revealed.

7. This game features items. Items can be used at the same time as regular night actions, unless stated otherwise. You can give an item away during either the day or night, by sending a pm to Fishin and Serenity stating "Night/Day X - Give ITEM to USER." You cannot use an item during the same night you give it away, however you can use an unrelated ability whilst giving away an item. Giving away an item has the lowest priority, and if you are killed/lynched the same night/day you attempt to give away an item, it won't be moved.

8. There is no "Scavenger" ability, and information about items (neither those initially held nor those held upon death) will not be revealed upon a user's death. Stealing abilities are allowed to target a dead user - this is the only way to recover items from a corpse.

9. "Minor Character" can mean any character that isn't really a main character. Someone like Neville Longbottom from Harry Potter, for example, would qualify. Characters may come from anything - TV shows, movies, anime, books, video games, real life, websites, etc.

10. Only sign up if you know you're going to be at least fairly active. If I notice that you seem to be idle, I reserve the right to have you forcefully subbed out if necessary. I'll most likely nudge first, though.

11. Be careful who you trust. I'm not going to give a real reason as to why, but everyone would do well to be more cautious than normal.
« Last Edit: July 31, 2013, 01:21:01 pm by Meloetta »
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Snaquaza

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Re: [Standard] Real Mafia (Signups)
« Reply #1 on: July 31, 2013, 01:08:17 pm »
I'm in, but I would advise less players, or you will need to wait really long
Hi

Zyphirex

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Re: [Standard] Real Mafia (Signups)
« Reply #2 on: August 03, 2013, 11:01:08 am »
in

Hollymon Returns

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Re: [Standard] Real Mafia (Signups)
« Reply #3 on: August 17, 2013, 02:52:23 am »
When is this taking place?

Eagle4

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Re: [Standard] Real Mafia (Signups)
« Reply #4 on: August 17, 2013, 02:58:38 am »
In.

Hollymon Returns

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Re: [Standard] Real Mafia (Signups)
« Reply #5 on: August 17, 2013, 10:58:33 am »
In too

Present

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Re: [Standard] Real Mafia (Signups)
« Reply #6 on: August 17, 2013, 11:25:05 am »
In

I have began to like doing this, even though Snaq's maf hardly calls for beginners (like most of us are, including me in a way)

Naminé

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Re: [Standard] Real Mafia (Signups)
« Reply #7 on: August 17, 2013, 12:29:18 pm »
In

Meloetta

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Re: [Standard] Real Mafia (Signups)
« Reply #8 on: August 20, 2013, 09:12:54 pm »
2 more players needed
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Present

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Re: [Standard] Real Mafia (Signups)
« Reply #9 on: October 23, 2013, 10:57:36 pm »
I doubt more people will ever join, or those that did still know they did. You can decide what you want to do: close this thread or lower the player base. The thread has been open for very long and nothing happened so far. Just consider what I said.

 

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