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Messages - EhhhN

Pages: 1 2 3 [4] 5
Propositions / Re: Psylergiest and Psylterchi (no longer WIP Stage)
« on: October 11, 2013, 03:00:59 am »
To be honest, this mon will be shat upon by many different threats. A four times weakness to ghost AND dark is going to be a problem, also that heatran can come in and wall you for an eternity as it resists BOTH STABS and it has flash fire, you might want to add some moves to counter the defensive types that will take next to nothing. But at least on the bright side it can safely switch into Normal, Fighting, and Psychic moves. I will withdraw from voting, as I'm not really sure the availability for this type. Otherwise, its stats seem decent and there is some potential in usage in the future.

Propositions / Re: Squirrleoun
« on: September 22, 2013, 02:46:43 pm »
I think this guy is completely ditto'ing all of the "cute" mons in EVERY SINGLE PAST GENERATION. I mean there was furret, minccino, bunneary, and so many more little "cute" normal types, I really think this wouldn't do much except to carry out the tradition.

Wow, that is a great method of evolution from Base to Stage 1, very interesting. The moves on all of them are really nice, i think that you hit the nail on the head with all of the moves and TMs. However, I think that the Special Defense stat is wayyyyyy too high on Stage 2. Radioactivity doesn't mean overpoweredness, but it is legit. Aren't there already a ton of bug types though? I'm glad you change Stage 2 to Poison/Psychic, interesting typing. Otherwise, I could see this in the game, wouldn't hurt to vote yes.

Propositions / Re: Staticole and Zappurrow (WIP Stage)
« on: September 03, 2013, 07:44:22 pm »
cofagragus, where's all the information? All you've given us is a method of evolution and the dex entries. Unless this is an idea for voting or for someone else to expand upon, you should give us the details, moveset, egg moves, TM list and tutor moves so that we can all vote.

Propositions / Re: Revote Scytheclopshu
« on: September 03, 2013, 07:34:24 pm »
Well, competitive or not, my vote stands, and all of what is being said is just further proving the final outcome.

Propositions / Re: Revote Scytheclopshu
« on: September 02, 2013, 03:04:21 pm »
Well, at a glance, it is a pretty neat mon. Shadow Tag AND Iron Fist AND Technician?! Sign me up! But before I say that, there are a few things that might need to change. One, Shadow Tag should be the DW Ability on Scytheclopshu, because if it isn't, then it is just unfair, so it would be fair, kind of like Chandelure. Second of all, there needs to be a TM list and a Tutor list, that helps out a lot with deciding competitive sets. Shouldn't this guy get Trick? I mean, it has the perfect viability to run Choice items, so why shouldn't we give it something perfect for that? Otherwise, he seems okay. But, there are no diverse moves at all. You only seem to have one special move, and it's a set damage move. So you need to make it diverse and not some crazy good special attacker, because 80 special attack can be useful. But I mean with Honedge coming out this seems kind of similar to him. I'm basically quoting Zyphirex, so just read what he has to say.

Propositions / Re: Revote Thermoglace
« on: September 01, 2013, 04:48:11 pm »
SOMEBODY FINALLY MAKES A FIRE AND ICE TYPE. WOOOOHOOOO!!! Even though I love the new typing, you've got a crap ton of weaknesses that are coming at you, mainly SR being the downfall. Its movepool is higher and longer than a glacier, that can really help it run diverse sets. I can see a potential SubCM set coming out of it. However, it is pretty dang fast for a four thousand pound mon. Autotomize should be replaced with Heavy Slam, as it shouldn't be that fast. Curse is excellent for it, but you might want to lower the Speed on this big guy. In the level up, replace Sheer Cold with Blizzard or Ice Beam. Finally, is there an ability on this thing? You didn't mention it. Maybe that will change my vote, right now I'm leaning towards Negative, as it seems to be the makings of a threat but it doesn't seem to be all there.

Propositions / Re: Cuboom + Cheeterra
« on: September 01, 2013, 12:38:14 am »
Hmm...love the idea, but I honestly think you should have a secondary typing, too many mono-Normals. Probably Normal/ Fighting? That would be cool, Sucker Punch really is awesome for that. Good TMs, but it needs a Speed boosting move, like Agility, kind of what Namine said. Otherwise, good work man.

I'll break the silence now. Thanks for the TMs, those help a lot. As a suggestion, could you have Imprison be a move for Prisant? Don't ask why, it just sounds clever ;)
Call me crazy, but Nasty Plot should be an early learned move because it's supposed to be "bad" at first and then "grows" (Amnesia/ Swords Dance/ Iron Dance/ WHATEVER) into your Frird! Don't feel compelled to use it though. However, I think you're running too many power up moves, not even Mew gets all of that! Maybe limit Autotomize or Agility, maybe use Nasty Plot and not Swords Dance. Otherwise, I'm gravitating towards positive :)

Propositions / Re: Spyctruum
« on: August 08, 2013, 07:35:48 pm »
Porygon, do you even know how long editing will take? You might as well just reject this. I'm deleting this. It was the best shot I had, but I guess that it just doesn't work for you...

Propositions / Re: Spyctruum
« on: August 08, 2013, 07:29:38 pm »
Well, errrr....I'd need to change the Egg moves, tutor moves, Level up moves, Gen III and Gen IV moves, typing, egg group, one ability, flavour text, location description, TM list, and HMs. No thank you.

Propositions / Re: Spyctruum
« on: August 08, 2013, 07:22:32 pm »
This is complete bullshit. This took a goddamn hour and I get THAT?!

Propositions / Spyctruum
« on: August 08, 2013, 07:06:50 pm »
Name: Spyctruum (Cool Spectrum Spelling)
Gender Ratio: 50% Male | 50% Female
Type: Ghost/ Normal
Abilities: Pressure / Magic Guard | Dream World: Shadow Tag
Classification: Lurking Pokémon
Height: 1' 2" | 0.35m
Weight: 3 lb | 1.1 kg
Capture Rate: 45
Base Egg Steps: 8,000 Steps
Experience Growth: 1, 059, 860 Medium Slow
Base Happiness: 30
Effort Values Earned: 2 Atk EVs
Flee Flag: Zero
Entree Forest Level: Level 15
Damage Taken: Normal 0x | Fire 1x | Water 1x | Electric 1x | Grass 1x | Ice 1x | Fighting 0x | Poison 1x | Ground 1x | Flying 1x | Psychic 1x | Bug 1x | Rock 1x |
Ghost 0x | Dragon 1x | Dark 2x | Steel 1x
Wild Hold Item: Nothing
Egg Groups: Amorphous
Evolutionary Chain: None
Locations: (I don't know any ingame place, but somewhere dark, creepy and with lots of Ghost and Dark types)
Flavor Text: This Pokémon doesn't like activity with other beings. It lurks around alone, trying to find empty space to control with its murky powers.

HP- 50
Attack- 121
Defense- 65
Special Attack- 60
Special Defense- 65
Speed- 129
BST- 490

Level Up Moveset:
-   Shadow Sneak
-   Smokescreen
-   Mean Look
5   Spite
11 Faint Attack
17 Confuse Ray
23 Hex
29 Shadow Punch
35 Payback
41 Dark Pulse
47 Sucker Punch
53 Shadow Ball
59 Destiny Bond
65 Memento

TM moves:
TM02 Dragon Claw
TM04 Calm Mind
TM06 Toxic
TM10 Hidden Power
TM12 Taunt
TM15 Hyper Beam
TM16 Light Screen
TM17 Protect
TM21 Frustration
TM26 Earthquake
TM27 Return
TM29 Psychic
TM30 Shadow Ball
TM32 Double Team
TM33 Reflect
TM44 Rest
TM52 Focus Blast
TM53 Energy Ball
TM54 False Swipe
TM61 Will-o-Wisp
TM64 Explosion
TM66 Payback
TM68 Giga Impact
TM70 Flash
TM71 Stone Edge
TM75 Swords Dance
TM80 Rock Slide
TM81 X-scissor
TM86 Grass Knot
TM87 Swagger
TM89 U-turn
TM90 Substitute
TM92 Trick Room
TM93 Wild Charge
TM94 Rock Smash

HM01 Cut
HM04 Strength

Egg Moves:
-Nasty Plot
-Ice Punch
-Fire Punch
-Pain Split
-Perish Song
-Dizzy Punch

Move Tutors:
-Dark Pulse
-Foul Play
-Knock Off
-Skill Swap
-Sleep Talk
-Wonder Room
-Zen Headbutt

Event Moves:
-Mach Punch

Gen III/ IV Moves:
-Secret Power Gen IV TM43
-Endure Gen IV TM58
-Natural Gift Gen IV TM83
-Ominous Wind Gen IV PlHGSS Tutor
-Double Edge Move Tutor FRLG
-Selfdestruct Move Tutor- XD

Pokemon and Pokedex / Re: TM List
« on: August 08, 2013, 05:54:02 pm »
Oh...Snaq, you should've told me this  :-\ I'll try to edit those numbers if anyone might have the new moves on them.

Propositions / Re: Prise and Frird (first glance)
« on: August 08, 2013, 01:27:07 am »
Interesting mon, Eneomas. First off, what is the method of evolution? I am curious so that if there's a level up evolution then it would be easier than making certain conditions become true. Second of all, i think that Arena Trap on a Flying type is a bit odd because you aren't physically on the ground to Trap the opponent. Maybe find something more fitting? Quick Feet is definitely a plus on this jail bird. Solarbeam? Please don't do this to me. I love Lynyrd Skynyrd and all, but it hurts my eyes. Otherwise, until you show me the viable TM moves, it looks like it has no offensive coverage. PhysicalRock, Ice, and Electric types are going to wreck this birdie, so i suggest something (other than Solarbeam). Stats wise, this thing has no offensive potential whatsoever. You'd need at least two Swords Dances/ Nasty Plots for it to even touch something.

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