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Messages - EhhhN

Pages: 1 2 [3] 4 5
31
Propositions / Re: Ferrumsect, Alphasect and Ferroshell [WIP]
« on: November 14, 2013, 12:48:00 pm »
Great abilities, excellent name (You changed from Dative to Accusative case in Latin, which makes much more sense). However, why does the second string evo have a whopping 150 attack, which gets lowered? Strange, and kind of reminds me of the Salamence evo line. In that case, you might want to raise it's offensive stats a bit, fifteen kinda sucks, especially if you're Taunt bait. Raise that SpD too, that's just not even nice to it. Love the final evo, you made it have the perfect BST. Just be mindful of the second line, that's the thing that sets up most mons in the game as you know it.

32
Just Not. Not. Five meters, it is incredibly big which doesn't fit imo and only a few get that height at all

Agreed. Doesn't suit it. Take away about 2-3 meters to even it out. I mean, take Shaymin for example, small but big :)

33
Absolutely love the rival mons. However, Genanty's movepool consists of pretty much all poison types. This is absolutely terrible, as you're going to get shat upon by Steel types. They're just going to laugh all day long. You're going to need some counter moves in order to make sure this guy ever sees the light outside the lowest possible area of usage. There is literally no diversity, bar Double Team, Leech Life, and Growl. Cureeum should receive a little more in its offensive stats. I don't think Infection is such a good idea, it screws up the whole point of being happy to come upon Pokérus and Shinies ingame. If you could post a movepool soon, I would like to see if Cureeum could be a nasty wall that would be quite difficult to take down.

34
For the two split evos, that's just a bit too low. We aren't trying to reincarnate Deoxys-Attack. I mean, it's fine, but you're going to need serious time for boosting and a defensive ability in order to even stay alive. Cushown has a really neat ability, but is always wasting a moveslot with Sleep Talk, which could be used for a vital Rest or power-up move in order to destroy everything. However, it will act like Giratina's HP combined with Registeel's defenses to wall like an animal. Literally ;)

35
Propositions / Re: Grarboage and Filthence (WIP Some work needed)
« on: November 05, 2013, 05:12:41 pm »
It's unanimous to change typing from Steel to Ground secondary typing.

I say give it some stinky poison moves since it is garbage, also bulldoze and stuff a movepool similar to garbador.

This would be a great starting point, and since you seem to be the bulky utility you'll need some sort of boost move, I'd recommend Acid Armor or Bulk Up if even necessary. You need Poison Jab and Iron Head on him. You COULD have Power-up punch or some move like that, as there aren't as many physical viable poison or ground moves to suit this smelly hulk.

36
Propositions / Re: Lowcust [WIP]
« on: November 05, 2013, 05:05:47 pm »
This guy should have serious speed, possibly a frail Spiker.

37
Propositions / Re: Vhantom
« on: November 05, 2013, 02:07:11 pm »
This guys needs a little more of a diverse movepool, some utility moves especially. This way then, IF it gets an evo (which would really be recommended), it could tank a lot of things with eviolite and hit back with WoW, Toxic, and/or TWave

38
Propositions / Re: NEW POKEMON, NAME NEEDED!
« on: November 05, 2013, 02:04:33 pm »
Actually, just saw the 95/95 defenses, that isn't too bad. However it won't hold this guy up for long.

39
Propositions / Re: NEW POKEMON, NAME NEEDED!
« on: November 05, 2013, 02:03:55 pm »
This is kind of like Aurumoth, except more specially based instead of a hyper-offensive troll. Naminé hit the nail on the head with how many weaknesses it has, so it is definitely susceptible to getting hit hard off the bat, especially Stealth Rock. I like the idea of Technician on it, as it gives it a breath of life instead of being vulnerable to practically any powerhouse. It's going to be tough for this guy to find safety to sweep effectively and to hold on for dear life.

40
Hahahaha sorry cofag. Nice addends, thanks for the attack nerf. Seems a bit more reasonable :D

41
Propositions / Re: Terradon and Temprasaur [WIP]
« on: November 05, 2013, 01:48:24 pm »
Even after it, I'm still not convinced :/

42
Propositions / Re: Terradon and Temprasaur [WIP]
« on: November 04, 2013, 08:31:35 pm »
I don't know...I have NEVER seen a ground type dinosaur with crazy high offenses but minimal defenses. I would flip flop them, but then you'd be basically a Ground type Bastiodon. I get the whole concept, and I absolutely love the Ice Beam- Lava Plume combination. I'm sticking with Negative until some of these changes take place or something special comes about.

43
Good nerf on him, otherwise I would have flat-out rejected. You might want a more diverse movepool, such as Toxic Spikes or Recover. Otherwise it's hard to put together a viable set on him. I'm assuming it retains its Poison typing. Try to look at Arbok as a start and try to build from there improvements you can make to form a superior viper. Until the final revisions are made, I'm sticking with Negative, despite it's sky high stats.

44
Propositions / Re: Majha
« on: November 04, 2013, 08:21:39 pm »
reeeeaaaaaally expansive movepool, you should make an evo for this. Give it about 5-10 attack too, and you've got yourself a sellout. Positive! :)

45
Propositions / Re: Vaerke and Wirbaer
« on: October 11, 2013, 03:04:04 am »
Positive, absolutely amazing mon, but maybe nerf the speed to about 105-109 and could you possibly add Sand Rush, Sand Veil, or Sand Force as a Hidden Ability? This way it would become an extremely tough mon to even touch :)

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