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Topics - Eneomas

Pages: [1] 2
1
Propositions / Artand, Chiland and Norwand
« on: November 30, 2013, 09:23:19 pm »
Chiland
Species:Equatorial
height: Insert here
Weight: Insert here
Gender Ratio: all 1/1
Egg Group: all Human-Like
Hatch time: 46 cycles
Entry: these mons like living close to the Equator. Their body temperature is very consistant at 300 degrees above Celcius, but it rapidly cools upon contact with water
Method of evolving: Water Stone
Base happiness: all 100
Catch rate: 225
Base Exp Yeild: insert Here
Abilities: Intimidate(90%)/ Drizzle (10%)/ HA: Overcoat
type: Fire
BST: 225
HP: 25
Atk: 30
Def: 30
Sp. Atk: 40
Sp. Def: 40
Speed: 60
EV Yeild: 1 speed
Moves:
- Powder Snow
- Ember
1- Growl
6- Flame Charge
13- Agility
21- (little) Inferno
30- Heat Wave
41- Scald
52- Flamethrower
64- Overheat

Norwand
Species:Northern
Height: Insert Here
Weight: Insert Here
Catch Rate: 100
Entry: These mons are normaly only found in Toendra environments. It likes water, But can never enjoy bathing, as it's body temperature constanly fluctuates between 46 and -146 degrees Celcius
Method of evolving: level 46
Base EXP Yeild: Insert Here
Abilities: Intimidate(90)/ Cloud Nine (10)/ HA: Overcoat
type: Ice
BST: 446
HP: 54
Atk: 70
Def: 65
Sp. Atk: 85
Sp. Def: 80
Speed: 92
EV yeild: 2 speed
Level-up moves:
- Powder Snow
- Growl
1- Water Gun
11- Will-o-wisp
17- Double Team
24- Body Slam
32- Ice Beam
41- Scald
52- Agility
64- Blizzard


Artand
Species: Southern
Catch rate: Not catchable.
Entry: These mons are so cold, they create frozen Oxygen around them. The Females are attracted to the cold of the Males. The lowest body temperature one of these ever had was -237 Kelvin. Unfortunately, it was dead when measured.
Base EXP Yeild: Insert Here.
Abilities: Intimidate (90)/ Snow Warning (10)/ HA: Overcoat
type: Ice
BST: 510
HP: 65
Atk: 75
Def: 70
Sp. Atk: 100
Sp. Def: 90
Speed: 110
EV Yeild: 3 speed

Leveling Moves:
-Powder Snow
- Double Team
1-Constrict
11- Icy Wind
23- Razor Wind
37- Agility
45- Haze
54- Ice Beam
64- Perish Song
75- Blizzard
87- Sheer Cold

the Insert here sections may be answered by you!  ;)[/glow]

TM/HM/egg moves will be added before the 8th, but voting is already allowed.

2
Mafia / Luigi's Mansion 2 Mafia (12~27 persons)
« on: November 04, 2013, 05:42:18 pm »
We all loved the Kid Icarus Uprising Mafia. And thus, we created 3 other mafia's back in September.
- http://letsmakeagametogether.createaforum.com/mafia/(standard)-real-mafia/
- http://letsmakeagametogether.createaforum.com/mafia/legend-of-zelda-happy-mafia-yaay-21-players/
- http://letsmakeagametogether.createaforum.com/mafia/16-player-pokemon-mafia-tervari-style/

None of these have started, to the annoyance of everyone. Please check them out, and maybe on of them will start one day.











Now for the matter for which we are here: I want to start a mafia. A mafia which CAN start at the ammount of 12 players. This is the luigi's mansion 2 mafia.

The story: The ghosts all live happily in Evershade Valley. Everyone was happy, and they even worked in synch with a cretain Professor E. Gadd. But then, the Dark moon got broken, and all the ghosts turned hostile. The Professor was scared away, and everything seemed alright. But was it? It wasn't A couple of new ghosts joined, and 3 days later, Friendly Bob ( A nonexistant character in the real game) dissapeared during a day. Then The ghosts knew for sure that there were traitors among them and started on working on eliminating them.

Now, who will win, The humans, or the ghosts. Ghosts only act during the night. so reverse your mafia  brain, in which you can lynch during day, you will lynch during night. that aside enjoy.

Rules:

1. The game will start one week (real time) after the last person came in, after the minimum number (12) has been hit.

2. You may communicate outside of the chat, but the more secrecy there is, the more fun the game becomes. However you may not make screenshots of your Role PM, nor may you post it literally. "Claiming villie" is allowed though.

3. Each night takes 5 days, the remaining 2 days are, well, day.

4. Notify me if you can't take place for a week or something, I will look for replacement. Though it's appreciated if you look for replacement yourself.

5. send PM's with day actions to me.

6. Send me a PM once you've recieved your role-PM

7. Above all, Have fun.

If you want to participate, write IN in the comments

player list (8/12 (min)):
Smite
Hollymon Returns
Meloetta
Izanagi
Cofagragus
Present
Snaquaza
Naminé

3
Propositions / Helo Berry
« on: October 14, 2013, 08:15:41 pm »
fling power: 1
Sold for: 10 $
Bought for: plucked, 100 $
use: avoids a flinch for one turn. is used up in the proces

4
Propositions / microscope
« on: October 14, 2013, 08:13:39 pm »
fling power: 90
sold for: 50 $
Bought for: 48BP.
Item discription: gives all non-OHKO moves perfect accuracy, but only eyes for one move. (aka locks)
Use: Ever thought of using grass whistle, or zap-cannon, but was scared away by it's inacurate accuracy? Then this is the item for you. It is also a great item to trick someone into it.

5
Without further ado lets introduce you to:

Ecolius:
Type: poison
Height: 5 meter
Weight: 50 kilogram
Design: A giant hedgehog with a long nose, which can be used to spray toxinous substances on targets.
Method of evolving: level 33
Entry: these mons were once the ultimate spreaders of disease. However They became too big to get inside of mons, and cannot infect anyone anymore
Abilities: Infection (makes shinies and pokérus 3x more often to show up when in front of the party)/ poison touch/ DW: Frisk
Ability ratio: 66/33
Gender Ratio: all female. (holes...)
EXP growth: average
BST: 310
HP: 50
Atk: 50
Def: 50
Sp. Atk: 50
Sp. Def: 50
Spe: 60
EV yeild: 1 Speed.
Level moves
- poison sting
- leech life
3- growl
6- double team
9- Poison gas
12-Smog
15- Poison Gas
18- Toxic Spikes
21- Acid
24-Clear Smog
27- Poison Fang
30- Sludge wave
33- Poison Jab
36-Acid Armour
39- Toxic
45- Gunk Shot


Genanty:
type: poison
height: 0.1 meter
weight: 10 gram
method of evolving: not as of now.
Design: It got a lot smaller, and the spikes got replaced with holes.
Entry: Whatever It shrunk in size, it increased in it's sheer force of poisoning. It is the mon that causes Pokérus and many other diseases, but it is kept at bail by Cureeum.
Abilities: Infection/ poison touch /DW: Frisk
Ability Spread: 66/33
Gender ratio: all female
BST: 470
HP: 100
Atk: 100
Def: 50
Sp. Atk: 100
Sp. Def: 50
Spe: 70
EV Yeild: 1 Hp, 1 Atk, 1 Sp. Atk
Level moves:
- poison sting
- leech life
- growl
10- double team
18- Poison gas
24-Smog
28- Poison Gas
32- Toxic Spikes
36- Acid
40-Clear Smog
44- Poison Fang
48- Sludge wave
52- Poison Jab
56-Acid Armour
60- Toxic
65- Gunk Shot



Healium:
type: psychic
Height: 2.5 meter
Weight: 25 Kilogram
Method of evolving: level 33
Entry: The mon that can cure every pokemon by realy extracting the poisonous subtance right out of the body of the victim. It feeds itself on the Toxic substances of the mon.
Design: A big Rooster with a different upper and lower jaw.
Abilities: Mold breaker/ Toxic heal/ DW: Natural Cure
Ability Ratio: 33/66
Gender ratio: all male.
Exp growth: average
BST: 310
HP: 60
Atk: 50
Def: 50
Sp. Atk: 50
Sp. Def: 50
Spe: 50
EV Yield: 1 HP
level moves:
-
-
3-
6-
9-
12-
15-
18-
21-
24-
27-
30-
33-
36-
39-
45-


Cureeum:
type: psychic
Height: 0.5 meter
Weight: 5 kilogram
method of evolving: not as of now
Entry: It always is in a constant conflict with Genanty, but it has the upper hand because of it's advanced ways. It's cures work as soon as applied.
Design: A pea**** (oi, that's an animal name, not the curseword! Sorry for this mild inconvenience) with a different pattern at the end of every tail. Every tail also has a different colour (rainbow effect :D )
Abilities: Mold breaker/ Toxic heal/ DW: Natural Cure
Ability ratio: 33/66
Gender ratio: all male
BST: 470
HP: 70
Atk: 50
Def: 100
Sp. Atk: 50
Sp. Def: 100
Spe: 100
EV Yield: 1 Def, 1 Sp. Def, 1 Speed
Level moves:
-
-
-
10-
18-
24-
28-
32-
36-
40-
44-
48-
52-
56-
60-
65-

6
Propositions / Microscope
« on: September 24, 2013, 05:25:29 pm »
Microscope
makes moves (not OHKO moves) 100% accurate, but locks on to one move (first move chosen)
Fling Power: 60
selling price: $100
purchasing price: 48 BP

always annoyed by focus blast missing, or wanting to use zap cannon, but couldn't get past the accuracy loss? This is the item for you!

7
Propositions / Narcolepsy
« on: August 29, 2013, 03:44:54 pm »
The signature abiltity of Cushown.
It causes the sleep effect for every turn, he is to neverwake up, under which circumstances whatsoever!

Point is, I'm wondering, Should i buff the ability a bit, or should i not?

Post Auto ST in the comments in bold to buff the ability to making it auto sleep talk each turn, and thus opening a move slot and giving it more stalling properties, as it will have more PP than 16 to use.

Post No Buff in the comments to keep the ability the way it is, thus giving less PP and one less move.

The first one of the two to get a 3 point lead over the other will be on the ability (if it gets in)
GL

8
Propositions / Hedgehoft, Furrike & Cushown
« on: August 25, 2013, 12:40:48 pm »
Hedgehoft (Hedgehog + soft)
Type: Normal
Species: Spiky
Egg group: Field.
Method of evolving: learn spikes (level 22)
Entry: A hedgehog, whose spikes are so soft they make matrasses and other furniture out of it. They arent hunted for however, they just shed it of after a while.
Exp Growth: Slow
Exp Gain: 210
Height: 20 CM (width in diameter: 0.6 Meters)
Weight: 12 Kilograms
Gender ratio: 50/50
Ability: No Guard/ Full Guard/ DW: Magic Guard
BST: 300
HP: 50
Atk: 50
Def: 50
Sp.Atk: 50
Sp. Def: 50
Speed: 50
EV Yield: 1 HP
- Scratch
- Defence Curl
3 Leer
6 Pound
10 Fury Swipes
13 Rest (lol, useless when fully evolved)
16 Rollout
20 Quick Attack (reference? maybe...)
22 Spikes (will be reasked every 5 levels it's not taught!)
26 Rapid Spin
30 Dig
33 Acid Spray (stomach acids)
36 Rock Climb (if not HM) (putting spikes in a rock and roll)
39 Refresh (Just as useless as Rest)
42 Mud Shot
45 Amnesia
50 Guillotine

Egg Moves:
I Don't know many by heart (modifying on 3ds) , but:
Toxic Spikes: Roserade family.
Bounce: Buneary family
Tickle: Anyone?
Swords Dance: Mawile... right?
Leaf Blade: Is Leavanny or Sceptile in here?
Fury Cutter: Anyone?
Mega Kick: Anyone?
Ember: Anyone?
Water Spout: Wailord?
Assist: Skitty?
Magnitude: Diglett
Flame Wheel: Anyone? (they see me rollin'...)
Icicle Crash: anyone?
Icicle Spear: anyone? (cold spikes...)
Growl: Anyone?
[/b]Help?[/b]

HM/TM:
Strength
Rock Smash
Cut
Surf (hedgehogs can swim)
Reflect
Light Screen
Protect
Return
Frustration
Substitute
Earthquake
X-Scissor (can be used with the spikes)
Charge Beam (static electricity ftw :P )
Secret Power? (Is that TM?)
Shadow Ball (curling up ftw)
Stealth Rock

Help is appreciated

Furrike
Type: Normal
Species: Inanimate (?)
Height: 0.3 meters Radius, 0.6 Meters Diameter
Weight: 6 Kilograms
Method of obtaining: Learn Spikes.
Method of Evolving: Level up with 1 other Furrike in your party.
Entry: A ball of Hedgehoft's skin, which has been shedded off. It is commonly used for chairs, blankets and cushions.
Gender Ratio: 50/50
Exp growth: 543
Ability: Full Guard/ No Guard/ DW: Magic Guard
BST: 400
HP: 90
Atk: 60
Def: 80
Sp. Atk: 60
Sp. Def: 80
Speed: 50
EV Yield: 2 HP
Level Up Moves:
- Scratch
- Defense Curl
5 Rollout
10 Leer
15 Copycat
20 Flame Wheel
25 Roar
30 Slam
33 Headbutt
36 Selfdustruct
40 Body Slam
43 Acupressure
46 Energy Ball
50 Round (what'ya expect?)
53 Steamroller
56 Screech
60 Head Smash
65 Explosion
70 Guillotine

New TM/HM:
Zen Headbutt

Cushown (cushion + ownage)
Species: Sleeping
Type: Normal (/Fighting)
Height: 0.5 by 1 meter
Weight: 12 Kilograms
Entry: the fur has been changed into a cushion, which sleeps all day and night, only to wake up one hour each Month to eat. It's sometimes mistakingly slept on by other Pokémons.
Design: A Cushion, obviously, with boxing gloves
Gender Ratio: 50/50
Basic EXP gain: 876
Ability: Narcolepsy (signature ability: puts the pokemon to sleep and provides auto sleep talk (RANDOM MOVES PEOPLE, EACH SET IS UNRELIABLE!!!))
BST: 670
HP: 150
Atk: 80
Def:150
Sp. Atk: 80
Sp. Def: 150
Speed:60
EV Yield: 1 HP, 1 Def, 1 Sp. Def

Level Up Moves:
Can't learn something while asleep now, can you?

Tutor moves I expect:
Elemental Punches
Mega Punch

New HM/TM Moves:
Drain Punch
Focus Punch
Bulk Up
Giga Impact
Hyper Beam

9
Free Time / Snaquaza's alt... He feels bad.
« on: August 24, 2013, 11:04:04 pm »
And i mean really bad. Snaq if you read this. i hope you come back, we're missing you already. :'(

Anyways, we made a petition, of all who support you: look!

Petition: Tervari Needs Snaquaza:

Signed by:
Naminé
Shadow
Eneomas
Dovahcake
ScreamingMilotic
The world leaders
Aliens
The Jersey Shore
The Tervari Elite Four
The whole tervari region
The Netherlands
Luke Skywalker
Mrs Ketchum
Pewdiepie
Piplup
Mario and Luigi
Naruto
Ubisoft
Nintendo
Konami
Sony
Sega
Microsoft

10
Propositions / Skill Room
« on: August 24, 2013, 06:51:31 pm »
Changes the ability schemes around of all persons on the field lasts 5 turns:
learners:
Psychic types,
(any ideas on who more?)

11
Propositions / dark clay
« on: August 24, 2013, 06:11:03 pm »
Dark Clay

Effect:
When held some moves are extended. These are:
-Gravity
-Trick Room
-Wonder Room
-Magic Room
(more?)

12
Free Time / "Dear Gamefreak,"
« on: August 14, 2013, 10:55:36 pm »
This is a threat to post "letters to gamefreak" with your 'requests' for pokemon X/Y.

E.g.
Dear Gamefreak,
Make a mega Shuckle, or else...,
Yours Truly,
Eneomas (p.s. i kno where you live)

13
Prisant (Prison...)
Type: Steel
species: Prisoner pokemon
Design: a small ant with a huge shadow, and an iron ball tied to it.
Shape: Round
Gender Ratio: 50/50
Caught in (if possible): Luxoria Jail.
Friendship begin level: 0
Entry: The worst of the worst pokemon. It uses it's shadow to cause havoc. To stop it from causing any more havoc, It was given an iron ball for eternity, or until he bettered his life!
Method of evolving: Max Friendship!
Egg cycles: 21
Egg group: Mineral
BST: 232
HP:60
Atk: 40
Def: 62
Sp. Atk: 30
Sp. Def: 30
Speed: 10 (sry 4 drastic stat, but what would you expect with an iron ball tied to you?)
EV Yield: 1 Defence.
Abilities: Klutz/ Guts/ DW: Arena Trap
Level up moves:
-Tackle
-Harden
-Imprison
4-Bide
8-Bind
12- Nasty Plot
16- Constrict
20- Sand-Attack
24- Thief
28- Metal Sound
32- Slam
36- Flash Cannon
40- Iron Defence
44- Body Slam
48- Baton pass (discussable)
52- Iron Head
56- Heavy Slam
60- Gyro Ball
Egg moves: Automatize (when bred from: Steelix),
Endure (when chain bred from: sudowoodo, geodude line, dwebble line, Yanmask line, Nosepass line)
Curse: (when bred from: onix line, ferroseed line, yanmask line)
Disable: (when bred from: yanmask line/ snorunt line)
Fake Tears: (when chain bred from: snorunt line)
Rollout: (when bred from: geodude line, ferroseed line, snorunt line (not lass)
Spikes: (when bred from: snorunt/ dwebble/ferroseed line)

Frird (free+ bird)
Type: Flying
Species: Escapist pokemon
Gender Ratio: 50/50
Design: a bird with files as wings, and a light steel coat.
Entry: It's friendship granted him the gift of freedom. it's quick, but doesn't kill anymore
Caught (if possible): Nowhere.
BST: 464
HP: 70
Atk: 50
Def: 50
Sp. Atk: 50
Sp. Def: 100 (they do things in prison to you, you don't wanna know, it makes you hard...)
Speed: 144 (oi, it's happy it's escaped, and got rid of that ball)
EV Yield: 3 Speed
Abilities: Quick feet/ Guts/ DW: Unburden
movelist by leveling:
- Tackle
11- Wing Attack
21- Air Slash
30- Steel Wing
38- Amnesia
45- Sky Drop
51- Air Cutter
56- Slash
60- Tailwind
63- Sky Attack
65- Brave Bird
66- Roost
(if anyone comes with the argument:" irregular leveling moves" ... you don't wanna know what i'll do to you!)

TM's only by Prise: Bulk Up, Taunt, Frustration, Earthquake, Thief (duh), Round, Explosion, Payback, Gyro Ball, Swagger, Rock Smash, Wild Charge
TM's only learned by Frird: Hyper Beam, Return, Solarbeam, Double Team, Aerial Ace, Giga Impact, Fly.
TM's by both: Roar, Hidden Power, Protect, Brick Break, Reflect, Attract, False swipe, Fling, Substitute, Flash Cannon, Strength, Cut, X-Scissor

14
Propositions / signatures of flyoxide
« on: August 05, 2013, 02:10:17 pm »
Smog Absorb:
Type: Poison
20PP min, 32 PP max.
Effect: boosts speed, defence and Special Defence by 1 stage.
aditional effect: changes form.
Airial--> Resting

Smog launch:
Type: Flying
PP: 10 min, 16 max
Power: dependent on smog absorbs done.
30 after one absorb (30 to launch into the air, 30 to spare)
2 absorbs: 80 power (30+50)
3 absorbs: 120 power (30+50+40)
4 absorbs: 150
5 absorbs: 170
6 (max) absorbs:180
Accuracy: 100
Aditional effects: 10% chabce to poison. Removes all absorbs, changes form.
Resting--> Airial
category: special.
reach: hits one target (can hit all in triple battle)

15
Propositions / Acid Rain
« on: August 05, 2013, 02:04:52 pm »
type: Poison
10PP minimum, 16 PP max
Effect: activates the weather condition Acid Rain for 5 turns (8 when carrying an item to be thought of), which boosts Poison type atracks, but deminishes the power of Grass type atracks. hurts anyone but poison/psychic for 6.25% damage a turn. It also makes Gunk Shot 100% accurate.
Suggested spread:
Gen 1: Grimer
Gen 2:/
Gen 3: Gulpin
Gen 4:/
Gen 5: Truppish
Gen Tervari: Bocar

Pages: [1] 2

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