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Topics - Eneomas
1
« on: November 30, 2013, 09:23:19 pm »
Chiland Species:Equatorial height: Insert here Weight: Insert here Gender Ratio: all 1/1 Egg Group: all Human-Like Hatch time: 46 cycles Entry: these mons like living close to the Equator. Their body temperature is very consistant at 300 degrees above Celcius, but it rapidly cools upon contact with water Method of evolving: Water Stone Base happiness: all 100 Catch rate: 225 Base Exp Yeild: insert Here Abilities: Intimidate(90%)/ Drizzle (10%)/ HA: Overcoat type: Fire BST: 225 HP: 25 Atk: 30 Def: 30 Sp. Atk: 40 Sp. Def: 40 Speed: 60 EV Yeild: 1 speed Moves: - Powder Snow - Ember 1- Growl 6- Flame Charge 13- Agility 21- (little) Inferno 30- Heat Wave 41- Scald 52- Flamethrower 64- Overheat Norwand Species:Northern Height: Insert Here Weight: Insert Here Catch Rate: 100 Entry: These mons are normaly only found in Toendra environments. It likes water, But can never enjoy bathing, as it's body temperature constanly fluctuates between 46 and -146 degrees Celcius Method of evolving: level 46 Base EXP Yeild: Insert Here Abilities: Intimidate(90)/ Cloud Nine (10)/ HA: Overcoat type: Ice BST: 446 HP: 54 Atk: 70 Def: 65 Sp. Atk: 85 Sp. Def: 80 Speed: 92 EV yeild: 2 speed Level-up moves: - Powder Snow - Growl 1- Water Gun 11- Will-o-wisp 17- Double Team 24- Body Slam 32- Ice Beam 41- Scald 52- Agility 64- Blizzard Artand Species: Southern Catch rate: Not catchable. Entry: These mons are so cold, they create frozen Oxygen around them. The Females are attracted to the cold of the Males. The lowest body temperature one of these ever had was -237 Kelvin. Unfortunately, it was dead when measured. Base EXP Yeild: Insert Here. Abilities: Intimidate (90)/ Snow Warning (10)/ HA: Overcoat type: Ice BST: 510 HP: 65 Atk: 75 Def: 70 Sp. Atk: 100 Sp. Def: 90 Speed: 110 EV Yeild: 3 speed Leveling Moves: -Powder Snow - Double Team 1-Constrict 11- Icy Wind 23- Razor Wind 37- Agility 45- Haze 54- Ice Beam 64- Perish Song 75- Blizzard 87- Sheer Cold [/glow] TM/HM/egg moves will be added before the 8th, but voting is already allowed.
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« on: November 04, 2013, 05:42:18 pm »
We all loved the Kid Icarus Uprising Mafia. And thus, we created 3 other mafia's back in September. - http://letsmakeagametogether.createaforum.com/mafia/(standard)-real-mafia/- http://letsmakeagametogether.createaforum.com/mafia/legend-of-zelda-happy-mafia-yaay-21-players/- http://letsmakeagametogether.createaforum.com/mafia/16-player-pokemon-mafia-tervari-style/None of these have started, to the annoyance of everyone. Please check them out, and maybe on of them will start one day. Now for the matter for which we are here: I want to start a mafia. A mafia which CAN start at the ammount of 12 players. This is the luigi's mansion 2 mafia. The story: The ghosts all live happily in Evershade Valley. Everyone was happy, and they even worked in synch with a cretain Professor E. Gadd. But then, the Dark moon got broken, and all the ghosts turned hostile. The Professor was scared away, and everything seemed alright. But was it? It wasn't A couple of new ghosts joined, and 3 days later, Friendly Bob ( A nonexistant character in the real game) dissapeared during a day. Then The ghosts knew for sure that there were traitors among them and started on working on eliminating them. Now, who will win, The humans, or the ghosts. Ghosts only act during the night. so reverse your mafia brain, in which you can lynch during day, you will lynch during night. that aside enjoy. Rules: 1. The game will start one week (real time) after the last person came in, after the minimum number (12) has been hit. 2. You may communicate outside of the chat, but the more secrecy there is, the more fun the game becomes. However you may not make screenshots of your Role PM, nor may you post it literally. "Claiming villie" is allowed though. 3. Each night takes 5 days, the remaining 2 days are, well, day. 4. Notify me if you can't take place for a week or something, I will look for replacement. Though it's appreciated if you look for replacement yourself. 5. send PM's with day actions to me. 6. Send me a PM once you've recieved your role-PM 7. Above all, Have fun. If you want to participate, write IN in the comments player list (8/12 (min)): Smite Hollymon Returns Meloetta Izanagi Cofagragus Present Snaquaza Naminé
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« on: October 14, 2013, 08:15:41 pm »
fling power: 1 Sold for: 10 $ Bought for: plucked, 100 $ use: avoids a flinch for one turn. is used up in the proces
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« on: October 14, 2013, 08:13:39 pm »
fling power: 90 sold for: 50 $ Bought for: 48BP. Item discription: gives all non-OHKO moves perfect accuracy, but only eyes for one move. (aka locks) Use: Ever thought of using grass whistle, or zap-cannon, but was scared away by it's inacurate accuracy? Then this is the item for you. It is also a great item to trick someone into it.
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« on: October 03, 2013, 06:39:28 pm »
Without further ado lets introduce you to: Ecolius: Type: poison Height: 5 meter Weight: 50 kilogram Design: A giant hedgehog with a long nose, which can be used to spray toxinous substances on targets. Method of evolving: level 33 Entry: these mons were once the ultimate spreaders of disease. However They became too big to get inside of mons, and cannot infect anyone anymore Abilities: Infection (makes shinies and pokérus 3x more often to show up when in front of the party)/ poison touch/ DW: Frisk Ability ratio: 66/33 Gender Ratio: all female. (holes...) EXP growth: average BST: 310 HP: 50 Atk: 50 Def: 50 Sp. Atk: 50 Sp. Def: 50 Spe: 60 EV yeild: 1 Speed. Level moves - poison sting - leech life 3- growl 6- double team 9- Poison gas 12-Smog 15- Poison Gas 18- Toxic Spikes 21- Acid 24-Clear Smog 27- Poison Fang 30- Sludge wave 33- Poison Jab 36-Acid Armour 39- Toxic 45- Gunk Shot Genanty: type: poison height: 0.1 meter weight: 10 gram method of evolving: not as of now. Design: It got a lot smaller, and the spikes got replaced with holes. Entry: Whatever It shrunk in size, it increased in it's sheer force of poisoning. It is the mon that causes Pokérus and many other diseases, but it is kept at bail by Cureeum. Abilities: Infection/ poison touch /DW: Frisk Ability Spread: 66/33 Gender ratio: all female BST: 470 HP: 100 Atk: 100 Def: 50 Sp. Atk: 100 Sp. Def: 50 Spe: 70 EV Yeild: 1 Hp, 1 Atk, 1 Sp. Atk Level moves: - poison sting - leech life - growl 10- double team 18- Poison gas 24-Smog 28- Poison Gas 32- Toxic Spikes 36- Acid 40-Clear Smog 44- Poison Fang 48- Sludge wave 52- Poison Jab 56-Acid Armour 60- Toxic 65- Gunk Shot Healium: type: psychic Height: 2.5 meter Weight: 25 Kilogram Method of evolving: level 33 Entry: The mon that can cure every pokemon by realy extracting the poisonous subtance right out of the body of the victim. It feeds itself on the Toxic substances of the mon. Design: A big Rooster with a different upper and lower jaw. Abilities: Mold breaker/ Toxic heal/ DW: Natural Cure Ability Ratio: 33/66 Gender ratio: all male. Exp growth: average BST: 310 HP: 60 Atk: 50 Def: 50 Sp. Atk: 50 Sp. Def: 50 Spe: 50 EV Yield: 1 HP level moves: - - 3- 6- 9- 12- 15- 18- 21- 24- 27- 30- 33- 36- 39- 45- Cureeum: type: psychic Height: 0.5 meter Weight: 5 kilogram method of evolving: not as of now Entry: It always is in a constant conflict with Genanty, but it has the upper hand because of it's advanced ways. It's cures work as soon as applied. Design: A pea**** (oi, that's an animal name, not the curseword! Sorry for this mild inconvenience) with a different pattern at the end of every tail. Every tail also has a different colour (rainbow effect ) Abilities: Mold breaker/ Toxic heal/ DW: Natural Cure Ability ratio: 33/66 Gender ratio: all male BST: 470 HP: 70 Atk: 50 Def: 100 Sp. Atk: 50 Sp. Def: 100 Spe: 100 EV Yield: 1 Def, 1 Sp. Def, 1 Speed Level moves: - - - 10- 18- 24- 28- 32- 36- 40- 44- 48- 52- 56- 60- 65-
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« on: September 24, 2013, 05:25:29 pm »
Microscope makes moves (not OHKO moves) 100% accurate, but locks on to one move (first move chosen) Fling Power: 60 selling price: $100 purchasing price: 48 BP
always annoyed by focus blast missing, or wanting to use zap cannon, but couldn't get past the accuracy loss? This is the item for you!
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« on: August 29, 2013, 03:44:54 pm »
The signature abiltity of Cushown. It causes the sleep effect for every turn, he is to neverwake up, under which circumstances whatsoever!
Point is, I'm wondering, Should i buff the ability a bit, or should i not?
Post Auto ST in the comments in bold to buff the ability to making it auto sleep talk each turn, and thus opening a move slot and giving it more stalling properties, as it will have more PP than 16 to use.
Post No Buff in the comments to keep the ability the way it is, thus giving less PP and one less move.
The first one of the two to get a 3 point lead over the other will be on the ability (if it gets in) GL
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« on: August 25, 2013, 12:40:48 pm »
Hedgehoft (Hedgehog + soft) Type: Normal Species: Spiky Egg group: Field. Method of evolving: learn spikes (level 22) Entry: A hedgehog, whose spikes are so soft they make matrasses and other furniture out of it. They arent hunted for however, they just shed it of after a while. Exp Growth: Slow Exp Gain: 210 Height: 20 CM (width in diameter: 0.6 Meters) Weight: 12 Kilograms Gender ratio: 50/50 Ability: No Guard/ Full Guard/ DW: Magic Guard BST: 300 HP: 50 Atk: 50 Def: 50 Sp.Atk: 50 Sp. Def: 50 Speed: 50 EV Yield: 1 HP - Scratch - Defence Curl 3 Leer 6 Pound 10 Fury Swipes 13 Rest (lol, useless when fully evolved) 16 Rollout 20 Quick Attack (reference? maybe...) 22 Spikes (will be reasked every 5 levels it's not taught!) 26 Rapid Spin 30 Dig 33 Acid Spray (stomach acids) 36 Rock Climb (if not HM) (putting spikes in a rock and roll) 39 Refresh (Just as useless as Rest) 42 Mud Shot 45 Amnesia 50 Guillotine Egg Moves: I Don't know many by heart (modifying on 3ds) , but: Toxic Spikes: Roserade family. Bounce: Buneary family Tickle: Anyone? Swords Dance: Mawile... right? Leaf Blade: Is Leavanny or Sceptile in here? Fury Cutter: Anyone? Mega Kick: Anyone? Ember: Anyone? Water Spout: Wailord? Assist: Skitty? Magnitude: Diglett Flame Wheel: Anyone? (they see me rollin'...) Icicle Crash: anyone? Icicle Spear: anyone? (cold spikes...) Growl: Anyone? [/b]Help?[/b] HM/TM: Strength Rock Smash Cut Surf (hedgehogs can swim) Reflect Light Screen Protect Return Frustration Substitute Earthquake X-Scissor (can be used with the spikes) Charge Beam (static electricity ftw ) Secret Power? (Is that TM?) Shadow Ball (curling up ftw) Stealth Rock Help is appreciated Furrike Type: Normal Species: Inanimate (?) Height: 0.3 meters Radius, 0.6 Meters Diameter Weight: 6 Kilograms Method of obtaining: Learn Spikes. Method of Evolving: Level up with 1 other Furrike in your party. Entry: A ball of Hedgehoft's skin, which has been shedded off. It is commonly used for chairs, blankets and cushions. Gender Ratio: 50/50 Exp growth: 543 Ability: Full Guard/ No Guard/ DW: Magic Guard BST: 400 HP: 90 Atk: 60 Def: 80 Sp. Atk: 60 Sp. Def: 80 Speed: 50 EV Yield: 2 HP Level Up Moves: - Scratch - Defense Curl 5 Rollout 10 Leer 15 Copycat 20 Flame Wheel 25 Roar 30 Slam 33 Headbutt 36 Selfdustruct 40 Body Slam 43 Acupressure 46 Energy Ball 50 Round (what'ya expect?) 53 Steamroller 56 Screech 60 Head Smash 65 Explosion 70 Guillotine New TM/HM: Zen Headbutt Cushown (cushion + ownage) Species: Sleeping Type: Normal (/Fighting) Height: 0.5 by 1 meter Weight: 12 Kilograms Entry: the fur has been changed into a cushion, which sleeps all day and night, only to wake up one hour each Month to eat. It's sometimes mistakingly slept on by other Pokémons. Design: A Cushion, obviously, with boxing gloves Gender Ratio: 50/50 Basic EXP gain: 876 Ability: Narcolepsy (signature ability: puts the pokemon to sleep and provides auto sleep talk (RANDOM MOVES PEOPLE, EACH SET IS UNRELIABLE!!!)) BST: 670 HP: 150 Atk: 80 Def:150 Sp. Atk: 80 Sp. Def: 150 Speed:60 EV Yield: 1 HP, 1 Def, 1 Sp. Def Level Up Moves: Can't learn something while asleep now, can you? Tutor moves I expect: Elemental Punches Mega Punch New HM/TM Moves: Drain Punch Focus Punch Bulk Up Giga Impact Hyper Beam
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« on: August 24, 2013, 11:04:04 pm »
And i mean really bad. Snaq if you read this. i hope you come back, we're missing you already. Anyways, we made a petition, of all who support you: look! Petition: Tervari Needs Snaquaza: Signed by: Naminé Shadow Eneomas Dovahcake ScreamingMilotic The world leaders Aliens The Jersey Shore The Tervari Elite Four The whole tervari region The Netherlands Luke Skywalker Mrs Ketchum Pewdiepie Piplup Mario and Luigi Naruto Ubisoft Nintendo Konami Sony Sega Microsoft
10
« on: August 24, 2013, 06:51:31 pm »
Changes the ability schemes around of all persons on the field lasts 5 turns: learners: Psychic types, (any ideas on who more?)
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« on: August 24, 2013, 06:11:03 pm »
Dark Clay
Effect: When held some moves are extended. These are: -Gravity -Trick Room -Wonder Room -Magic Room (more?)
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« on: August 14, 2013, 10:55:36 pm »
This is a threat to post "letters to gamefreak" with your 'requests' for pokemon X/Y.
E.g. Dear Gamefreak, Make a mega Shuckle, or else..., Yours Truly, Eneomas (p.s. i kno where you live)
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« on: August 07, 2013, 08:46:10 pm »
Prisant (Prison...) Type: Steel species: Prisoner pokemon Design: a small ant with a huge shadow, and an iron ball tied to it. Shape: Round Gender Ratio: 50/50 Caught in (if possible): Luxoria Jail. Friendship begin level: 0 Entry: The worst of the worst pokemon. It uses it's shadow to cause havoc. To stop it from causing any more havoc, It was given an iron ball for eternity, or until he bettered his life! Method of evolving: Max Friendship! Egg cycles: 21 Egg group: Mineral BST: 232 HP:60 Atk: 40 Def: 62 Sp. Atk: 30 Sp. Def: 30 Speed: 10 (sry 4 drastic stat, but what would you expect with an iron ball tied to you?) EV Yield: 1 Defence. Abilities: Klutz/ Guts/ DW: Arena Trap Level up moves: -Tackle -Harden -Imprison 4-Bide 8-Bind 12- Nasty Plot 16- Constrict 20- Sand-Attack 24- Thief 28- Metal Sound 32- Slam 36- Flash Cannon 40- Iron Defence 44- Body Slam 48- Baton pass (discussable) 52- Iron Head 56- Heavy Slam 60- Gyro Ball Egg moves: Automatize (when bred from: Steelix), Endure (when chain bred from: sudowoodo, geodude line, dwebble line, Yanmask line, Nosepass line) Curse: (when bred from: onix line, ferroseed line, yanmask line) Disable: (when bred from: yanmask line/ snorunt line) Fake Tears: (when chain bred from: snorunt line) Rollout: (when bred from: geodude line, ferroseed line, snorunt line (not lass) Spikes: (when bred from: snorunt/ dwebble/ferroseed line)
Frird (free+ bird) Type: Flying Species: Escapist pokemon Gender Ratio: 50/50 Design: a bird with files as wings, and a light steel coat. Entry: It's friendship granted him the gift of freedom. it's quick, but doesn't kill anymore Caught (if possible): Nowhere. BST: 464 HP: 70 Atk: 50 Def: 50 Sp. Atk: 50 Sp. Def: 100 (they do things in prison to you, you don't wanna know, it makes you hard...) Speed: 144 (oi, it's happy it's escaped, and got rid of that ball) EV Yield: 3 Speed Abilities: Quick feet/ Guts/ DW: Unburden movelist by leveling: - Tackle 11- Wing Attack 21- Air Slash 30- Steel Wing 38- Amnesia 45- Sky Drop 51- Air Cutter 56- Slash 60- Tailwind 63- Sky Attack 65- Brave Bird 66- Roost (if anyone comes with the argument:" irregular leveling moves" ... you don't wanna know what i'll do to you!)
TM's only by Prise: Bulk Up, Taunt, Frustration, Earthquake, Thief (duh), Round, Explosion, Payback, Gyro Ball, Swagger, Rock Smash, Wild Charge TM's only learned by Frird: Hyper Beam, Return, Solarbeam, Double Team, Aerial Ace, Giga Impact, Fly. TM's by both: Roar, Hidden Power, Protect, Brick Break, Reflect, Attract, False swipe, Fling, Substitute, Flash Cannon, Strength, Cut, X-Scissor
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« on: August 05, 2013, 02:10:17 pm »
Smog Absorb: Type: Poison 20PP min, 32 PP max. Effect: boosts speed, defence and Special Defence by 1 stage. aditional effect: changes form. Airial--> Resting
Smog launch: Type: Flying PP: 10 min, 16 max Power: dependent on smog absorbs done. 30 after one absorb (30 to launch into the air, 30 to spare) 2 absorbs: 80 power (30+50) 3 absorbs: 120 power (30+50+40) 4 absorbs: 150 5 absorbs: 170 6 (max) absorbs:180 Accuracy: 100 Aditional effects: 10% chabce to poison. Removes all absorbs, changes form. Resting--> Airial category: special. reach: hits one target (can hit all in triple battle)
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« on: August 05, 2013, 02:04:52 pm »
type: Poison 10PP minimum, 16 PP max Effect: activates the weather condition Acid Rain for 5 turns (8 when carrying an item to be thought of), which boosts Poison type atracks, but deminishes the power of Grass type atracks. hurts anyone but poison/psychic for 6.25% damage a turn. It also makes Gunk Shot 100% accurate. Suggested spread: Gen 1: Grimer Gen 2:/ Gen 3: Gulpin Gen 4:/ Gen 5: Truppish Gen Tervari: Bocar
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(Sadolds RPG) (Part 4) Cresselias Darkest Hour
by Eneomas
December 10, 2014, 09:31:43 pm
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Tervari Awards [Voting]
by EhhhN
December 14, 2013, 05:37:58 pm
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Important Message!
by EhhhN
December 14, 2013, 05:31:16 pm
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Pokemon Types Left
by EhhhN
December 14, 2013, 05:23:05 pm
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ANOTHER IMPORTANT MESSAGE
by Shadow
December 14, 2013, 05:04:38 am
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Live Chats
by EhhhN
December 13, 2013, 05:02:27 pm
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Conceptual Music
by EhhhN
December 13, 2013, 03:57:14 pm
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Vigiolite
by EhhhN
December 13, 2013, 03:53:45 pm
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Dream Stone
by EhhhN
December 13, 2013, 03:37:20 pm
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New ability: Gullible
by EhhhN
December 13, 2013, 02:26:59 am
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