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The Making of Tervari => Pokemon and Pokedex => Propositions => Topic started by: Eneomas on October 03, 2013, 06:39:28 pm

Title: Ecolius and Genanty, Cureeum and Healium (W.I.P. Constructive criticism apprecia
Post by: Eneomas on October 03, 2013, 06:39:28 pm
Without further ado lets introduce you to:

Ecolius:
Type: poison
Height: 5 meter
Weight: 50 kilogram
Design: A giant hedgehog with a long nose, which can be used to spray toxinous substances on targets.
Method of evolving: level 33
Entry: these mons were once the ultimate spreaders of disease. However They became too big to get inside of mons, and cannot infect anyone anymore
Abilities: Infection (makes shinies and pokérus 3x more often to show up when in front of the party)/ poison touch/ DW: Frisk
Ability ratio: 66/33
Gender Ratio: all female. (holes...)
EXP growth: average
BST: 310
HP: 50
Atk: 50
Def: 50
Sp. Atk: 50
Sp. Def: 50
Spe: 60
EV yeild: 1 Speed.
Level moves
- poison sting
- leech life
3- growl
6- double team
9- Poison gas
12-Smog
15- Poison Gas
18- Toxic Spikes
21- Acid
24-Clear Smog
27- Poison Fang
30- Sludge wave
33- Poison Jab
36-Acid Armour
39- Toxic
45- Gunk Shot


Genanty:
type: poison
height: 0.1 meter
weight: 10 gram
method of evolving: not as of now.
Design: It got a lot smaller, and the spikes got replaced with holes.
Entry: Whatever It shrunk in size, it increased in it's sheer force of poisoning. It is the mon that causes Pokérus and many other diseases, but it is kept at bail by Cureeum.
Abilities: Infection/ poison touch /DW: Frisk
Ability Spread: 66/33
Gender ratio: all female
BST: 470
HP: 100
Atk: 100
Def: 50
Sp. Atk: 100
Sp. Def: 50
Spe: 70
EV Yeild: 1 Hp, 1 Atk, 1 Sp. Atk
Level moves:
- poison sting
- leech life
- growl
10- double team
18- Poison gas
24-Smog
28- Poison Gas
32- Toxic Spikes
36- Acid
40-Clear Smog
44- Poison Fang
48- Sludge wave
52- Poison Jab
56-Acid Armour
60- Toxic
65- Gunk Shot



Healium:
type: psychic
Height: 2.5 meter
Weight: 25 Kilogram
Method of evolving: level 33
Entry: The mon that can cure every pokemon by realy extracting the poisonous subtance right out of the body of the victim. It feeds itself on the Toxic substances of the mon.
Design: A big Rooster with a different upper and lower jaw.
Abilities: Mold breaker/ Toxic heal/ DW: Natural Cure
Ability Ratio: 33/66
Gender ratio: all male.
Exp growth: average
BST: 310
HP: 60
Atk: 50
Def: 50
Sp. Atk: 50
Sp. Def: 50
Spe: 50
EV Yield: 1 HP
level moves:
-
-
3-
6-
9-
12-
15-
18-
21-
24-
27-
30-
33-
36-
39-
45-


Cureeum:
type: psychic
Height: 0.5 meter
Weight: 5 kilogram
method of evolving: not as of now
Entry: It always is in a constant conflict with Genanty, but it has the upper hand because of it's advanced ways. It's cures work as soon as applied.
Design: A pea**** (oi, that's an animal name, not the curseword! Sorry for this mild inconvenience) with a different pattern at the end of every tail. Every tail also has a different colour (rainbow effect :D )
Abilities: Mold breaker/ Toxic heal/ DW: Natural Cure
Ability ratio: 33/66
Gender ratio: all male
BST: 470
HP: 70
Atk: 50
Def: 100
Sp. Atk: 50
Sp. Def: 100
Spe: 100
EV Yield: 1 Def, 1 Sp. Def, 1 Speed
Level moves:
-
-
-
10-
18-
24-
28-
32-
36-
40-
44-
48-
52-
56-
60-
65-
Title: Re: Ecolius and Genanty, Cureeum and Healium (W.I.P. Constructive criticism apprecia
Post by: cofagragus on October 04, 2013, 12:15:55 am
Great mons they look pretty balanced, but Infection should have an in-battle effect such as "The Pokemon that uses a contact move on the user will recieve an Infection condition. This condition will make Burn and Poison double residual damage than ehat they would normally give", thats just a suggestion though. And also the Healers first ability should really be something like Friend Guard, Healer, Bodyguard (Ill propose an ability)" or something like that. Also I would like to suggest the healers getting Helping Hand and the infecters have Sludge Wave or something related to Poisoning on a bigger scale than Toxic.
Title: Re: Ecolius and Genanty, Cureeum and Healium (W.I.P. Constructive criticism apprecia
Post by: Snaquaza on October 04, 2013, 03:29:19 pm
No Evo is filled as far as I know
Title: Re: Ecolius and Genanty, Cureeum and Healium (W.I.P. Constructive criticism apprecia
Post by: Eneomas on October 04, 2013, 03:30:20 pm
@snaq: one they are two evo-lines! also, would you please close spidium? It's finally accepted!
Title: Re: Ecolius and Genanty, Cureeum and Healium (W.I.P. Constructive criticism apprecia
Post by: Snaquaza on October 04, 2013, 03:36:08 pm
@Cofagragus, Eneomas specifically didn't give it an in battle affect for it not to be competitive or such
Title: Re: Ecolius and Genanty, Cureeum and Healium (W.I.P. Constructive criticism apprecia
Post by: cofagragus on October 04, 2013, 03:53:47 pm
Still I dont like the thought of 1/2 chance of shines, makes shines less rare :/
Title: Re: Ecolius and Genanty, Cureeum and Healium (W.I.P. Constructive criticism apprecia
Post by: Eneomas on October 04, 2013, 04:09:12 pm
the ability is literally: shinies and pokérus x3 less rare.

this results in a 1/2731 chance of encountering a shiny and a 1/8192 chance of running into pokérus. How does that make shinies so much easier to find, again?
Title: Re: Ecolius and Genanty, Cureeum and Healium (W.I.P. Constructive criticism apprecia
Post by: cofagragus on October 05, 2013, 12:22:41 am
The Mesuda Egg method, and the Shiny Feather thing combined makes it a 1/ under 1000 chance, which is quite common counting that Shinies are freaking rare in all games.
Title: Re: Ecolius and Genanty, Cureeum and Healium (W.I.P. Constructive criticism apprecia
Post by: Eneomas on October 05, 2013, 05:40:07 pm
the ability only works when the encounter is done if this mon is first in your party. [/b] It will never work on eggs! [/b] aside from that a 1/910 chance is a lot smaller than a 1/8192 chance. but the chances are still very small, up and around 0.11% to be precise. That is still extremely small, but it makes looking for shinies a lot more fun and doable.
Title: Re: Ecolius and Genanty, Cureeum and Healium (W.I.P. Constructive criticism apprecia
Post by: cofagragus on October 05, 2013, 05:47:20 pm
lol I take it back make it work on eggs! We might not even have other country version Pokemon and not even have the shiny feather

lol you CODE FAILED XD
Title: Re: Ecolius and Genanty, Cureeum and Healium (W.I.P. Constructive criticism apprecia
Post by: EhhhN on November 05, 2013, 05:31:24 pm
Absolutely love the rival mons. However, Genanty's movepool consists of pretty much all poison types. This is absolutely terrible, as you're going to get shat upon by Steel types. They're just going to laugh all day long. You're going to need some counter moves in order to make sure this guy ever sees the light outside the lowest possible area of usage. There is literally no diversity, bar Double Team, Leech Life, and Growl. Cureeum should receive a little more in its offensive stats. I don't think Infection is such a good idea, it screws up the whole point of being happy to come upon Pokérus and Shinies ingame. If you could post a movepool soon, I would like to see if Cureeum could be a nasty wall that would be quite difficult to take down.
Title: Re: Ecolius and Genanty, Cureeum and Healium (W.I.P. Constructive criticism apprecia
Post by: Snaquaza on November 05, 2013, 06:15:31 pm
EhhhN, it isn't meant to be competitive -.-' anyway I do agree with the much poison type movepool tho, as most mons, even with small movepools have at least a lot of Normal moves
Title: Re: Ecolius and Genanty, Cureeum and Healium (W.I.P. Constructive criticism apprecia
Post by: cofagragus on November 06, 2013, 12:21:23 am
Thats what I was saying when EhhhN takes all of mine and everybodies mons too competitively! Anyways, yes, it deserves a wider movepool than that, give some flavour moves to it to make it better (i.e. Hitmonlees Blaze Kick, Blisseys Aromatherapy and Diglet(wtf?)s Scratch and Slash (again wtf?).
Title: Re: Ecolius and Genanty, Cureeum and Healium (W.I.P. Constructive criticism apprecia
Post by: Smite on November 07, 2013, 12:53:28 am
Yes please stop having so many non-flavour poison types on them, especially with the fact that the healing one should be a contrast from poison moves; only having healing moves and antibacterial moves. Oh wait, you edited the healing ones moves...
Title: Re: Ecolius and Genanty, Cureeum and Healium (W.I.P. Constructive criticism apprecia
Post by: Snaquaza on November 07, 2013, 04:15:53 pm
Just Not. Not. Five meters, it is incredibly big which doesn't fit imo and only a few get that height at all
Title: Re: Ecolius and Genanty, Cureeum and Healium (W.I.P. Constructive criticism apprecia
Post by: cofagragus on November 08, 2013, 12:30:57 am
lol Snaquaza you just made me realize how freaking big this germ really is o_O
Title: Re: Ecolius and Genanty, Cureeum and Healium (W.I.P. Constructive criticism apprecia
Post by: EhhhN on November 14, 2013, 12:42:43 pm
Just Not. Not. Five meters, it is incredibly big which doesn't fit imo and only a few get that height at all

Agreed. Doesn't suit it. Take away about 2-3 meters to even it out. I mean, take Shaymin for example, small but big :)
Title: Re: Ecolius and Genanty, Cureeum and Healium (W.I.P. Constructive criticism apprecia
Post by: TheBurgerking99 on November 17, 2013, 06:20:17 pm
Okay, I feel like the flavor needs a bit of work, otherwise it seems fine to me. The only thing is that healer thing really doesn't fit with the flavor.
Title: Re: Ecolius and Genanty, Cureeum and Healium (W.I.P. Constructive criticism apprecia
Post by: Eneomas on November 30, 2013, 08:56:37 pm
I guess I can close this one, psychic is almost filled, and I think there's a better use... let's make an ice mon  instead, they're a lot of fun too. :D